perf: lazy-load file content and fix oversized tile labels
- Server now returns metadata-only tree on initial load (no file content
in the JSON payload); content is served on-demand via the new
GET /api/repos/{key}/file?path=... endpoint
- Cache still stores full content; strip_content() runs in-memory before
the response is sent
- Frontend fetches file content lazily in _fetchContent() when a tile
enters the LOD view, preventing a massive upfront JSON download for
large repos (e.g. claude code)
- computeColorRanges() is now deferred to first _showCode() call instead
of running synchronously for every file during load()
- Cap label fontSize at 5 world units to prevent giant text on large tiles
This commit is contained in:
@@ -31,7 +31,7 @@ function showError(msg) {
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alert(msg);
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}
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async function visualize(tree, repoName) {
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async function visualize(tree, repoName, cacheKey) {
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showLoading("Building layout...");
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// Wait for fonts to load so canvas renders them correctly
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@@ -50,7 +50,7 @@ async function visualize(tree, repoName) {
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showVisualization();
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document.getElementById("osd-info").classList.add("active");
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const renderer = new RepoRenderer(viewport, repoName || tree.name);
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const renderer = new RepoRenderer(viewport, repoName || tree.name, cacheKey);
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await renderer.load(leaves, totalWidth, totalHeight);
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}
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@@ -85,8 +85,8 @@ async function loadCachedRepo(key, name) {
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try {
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const res = await fetch(`/api/repos/${key}`);
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if (!res.ok) throw new Error("Cache expired");
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const tree = await res.json();
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await visualize(tree, name);
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const { cache_key, tree } = await res.json();
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await visualize(tree, name, cache_key);
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} catch (err) {
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showError(err.message);
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}
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@@ -121,8 +121,8 @@ btnClone.addEventListener("click", async () => {
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throw new Error(err.error || "Clone failed");
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}
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const tree = await res.json();
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await visualize(tree);
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const { cache_key, tree } = await res.json();
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await visualize(tree, undefined, cache_key);
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} catch (err) {
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showError(err.message);
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} finally {
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@@ -174,8 +174,8 @@ async function uploadZip(file) {
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throw new Error(err.error || "Upload failed");
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}
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const tree = await res.json();
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await visualize(tree);
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const { cache_key, tree } = await res.json();
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await visualize(tree, undefined, cache_key);
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} catch (err) {
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showError(err.message);
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}
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@@ -42,9 +42,10 @@ function buildWatermark(text, cols, rows) {
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// ---------- renderer ----------
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export class RepoRenderer {
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constructor(container, repoName) {
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constructor(container, repoName, cacheKey) {
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this.container = container;
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this.repoName = repoName || "repo";
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this.cacheKey = cacheKey || null;
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this.tiles = [];
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this.bgMeshes = [];
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this.raycaster = new THREE.Raycaster();
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@@ -226,7 +227,7 @@ export class RepoRenderer {
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// --- Label (always visible, cheap — one per file) ---
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const label = new Text();
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label.text = leaf.name;
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label.fontSize = Math.min(leaf.w, leaf.h) * 0.15;
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label.fontSize = Math.min(Math.min(leaf.w, leaf.h) * 0.15, 5);
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label.color = 0xffffff;
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label.anchorX = "center"; label.anchorY = "middle";
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label.rotation.x = -Math.PI / 2;
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@@ -235,13 +236,12 @@ export class RepoRenderer {
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this.scene.add(label);
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label.sync();
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// Pre-compute syntax highlight ranges (cheap, no GPU)
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const colorRanges = computeColorRanges(leaf.content, leaf.name);
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this.tiles.push({
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bgMesh, label, darkMat, colorRanges,
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bgMesh, label, darkMat,
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codeMesh: null, watermark: null, darkMesh: null,
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data: leaf, showingCode: false, color, dist: Infinity
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// colorRanges computed lazily on first _showCode
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colorRanges: undefined,
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data: leaf, showingCode: false, loading: false, color, dist: Infinity
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});
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this.bgMeshes.push(bgMesh);
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}
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@@ -254,10 +254,43 @@ export class RepoRenderer {
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this.tooltip = document.getElementById("tooltip");
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}
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// -------- lazy content fetch --------
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async _fetchContent(tile) {
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try {
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const res = await fetch(
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`/api/repos/${encodeURIComponent(this.cacheKey)}/file?path=${encodeURIComponent(tile.data.path)}`
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);
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if (res.ok) {
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const { content } = await res.json();
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tile.data.content = content;
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// Pre-compute colorRanges right after fetch (off the hot animation path)
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tile.colorRanges = computeColorRanges(content, tile.data.name);
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}
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} catch {
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// network error — leave content null, will retry next LOD cycle
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} finally {
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tile.loading = false;
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}
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}
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// -------- lazy code/watermark creation --------
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_showCode(tile) {
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const d = tile.data;
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// If content hasn't been loaded yet, kick off a fetch and bail
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if (!d.content) {
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if (!tile.loading) {
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tile.loading = true;
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if (this.cacheKey) this._fetchContent(tile);
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}
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return;
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}
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// Compute colorRanges lazily (only once, synchronous after content is available)
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if (tile.colorRanges === undefined) {
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tile.colorRanges = computeColorRanges(d.content, d.name);
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}
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// Dark bg
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if (!tile.darkMesh) {
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tile.darkMesh = new THREE.Mesh(new THREE.PlaneGeometry(d.w, d.h), tile.darkMat);
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