Add syntax highlighting, OSD, search, perf optimizations, and UX improvements

- troika-three-text MSDF rendering for resolution-independent code text
- highlight.js syntax highlighting with Catppuccin Mocha colors
- Lazy text pool: max 25 concurrent code meshes, created on demand
- LOD throttled to every 3 frames, OSD every 10
- 45° tiled watermark (repo/path/filename) behind code
- OSD: breadcrumb, file stats, zoom level
- Search: / or Ctrl+F to find and fly to files
- Keybindings: WASD pan, Q/E rotate, Z/C zoom, Space overview, ? help modal
- Mouse wheel zoom vs trackpad pan detection via event frequency
- Zip GBK filename encoding fallback for Chinese filenames
- Docker volume persistence for SQLite cache
This commit is contained in:
2026-04-06 16:30:28 +01:00
parent 7232d4cc37
commit 4aec9510e4
9 changed files with 781 additions and 277 deletions

View File

@@ -1,177 +1,75 @@
/**
* Three.js renderer for the repo visualization.
* - Files are flat planes on the XZ ground plane
* - 3D OrbitControls camera
* - Semantic zoom: color blocks → code texture based on camera distance
* Three.js renderer for repo-vis.
* troika-three-text (MSDF) for text. Lazy text pool for performance.
*/
import * as THREE from "three";
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
import { Text } from "troika-three-text";
import { computeColorRanges } from "./highlight.js";
// Color palette by file extension
// ---------- colors ----------
const EXT_COLORS = {
".js": 0xf7df1e,
".jsx": 0x61dafb,
".ts": 0x3178c6,
".tsx": 0x61dafb,
".py": 0x3572a5,
".go": 0x00add8,
".rs": 0xdea584,
".c": 0x555555,
".h": 0x555555,
".cpp": 0xf34b7d,
".hpp": 0xf34b7d,
".java": 0xb07219,
".rb": 0xcc342d,
".php": 0x4f5d95,
".html": 0xe34c26,
".css": 0x563d7c,
".scss": 0xc6538c,
".json": 0x40b5a4,
".yaml": 0xcb171e,
".yml": 0xcb171e,
".md": 0x083fa1,
".sh": 0x89e051,
".sql": 0xe38c00,
".vue": 0x41b883,
".svelte": 0xff3e00,
".js": 0xf7df1e, ".jsx": 0x61dafb, ".ts": 0x3178c6, ".tsx": 0x61dafb,
".py": 0x3572a5, ".go": 0x00add8, ".rs": 0xdea584,
".c": 0x555555, ".h": 0x555555, ".cpp": 0xf34b7d, ".hpp": 0xf34b7d,
".java": 0xb07219, ".rb": 0xcc342d, ".php": 0x4f5d95,
".html": 0xe34c26, ".css": 0x563d7c, ".scss": 0xc6538c,
".json": 0x40b5a4, ".yaml": 0xcb171e, ".yml": 0xcb171e,
".md": 0x083fa1, ".sh": 0x89e051, ".sql": 0xe38c00,
".vue": 0x41b883, ".svelte": 0xff3e00,
};
const DEFAULT_COLOR = 0x8899aa;
const MAX_VISIBLE_CODE = 25; // max concurrent code text meshes
function getColor(filename) {
const dot = filename.lastIndexOf(".");
if (dot === -1) return DEFAULT_COLOR;
const ext = filename.substring(dot).toLowerCase();
return EXT_COLORS[ext] ?? DEFAULT_COLOR;
function getColor(fn) {
const i = fn.lastIndexOf(".");
return i < 0 ? DEFAULT_COLOR : (EXT_COLORS[fn.substring(i).toLowerCase()] ?? DEFAULT_COLOR);
}
/**
* Render code text onto a Canvas and return it as a texture.
*/
// Monospace font stack with CJK fallback
const CODE_FONT = 'Terminus, "LXGW WenKai Mono", "Noto Sans Mono CJK SC", "Microsoft YaHei", monospace';
function createCodeTexture(content, lines, maxLen) {
const fontSize = 28; // Higher base resolution for sharp zoom
const charW = fontSize * 0.6;
const lineH = fontSize * 1.4;
// Wrap lines that exceed maxLen
const rawLines = content.split("\n");
const wrappedLines = [];
for (const line of rawLines) {
if (line.length <= maxLen) {
wrappedLines.push(line);
} else {
for (let j = 0; j < line.length; j += maxLen) {
wrappedLines.push(line.substring(j, j + maxLen));
}
}
/** Build a tiled watermark string that fills a rectangular area at 45°. */
function buildWatermark(text, cols, rows) {
const padded = text + " ";
const line = padded.repeat(Math.ceil(cols / padded.length)).substring(0, cols);
const lines = [];
for (let i = 0; i < rows; i++) {
// Offset each line to create diagonal illusion
const shift = (i * 3) % padded.length;
lines.push(line.substring(shift) + line.substring(0, shift));
}
const canvasW = Math.ceil(maxLen * charW) + 20;
const canvasH = Math.ceil(wrappedLines.length * lineH) + 20;
// Cap canvas size — 8192 for sharper textures on modern GPUs
const maxDim = 8192;
const scaleX = canvasW > maxDim ? maxDim / canvasW : 1;
const scaleY = canvasH > maxDim ? maxDim / canvasH : 1;
const scale = Math.min(scaleX, scaleY);
const w = Math.ceil(canvasW * scale);
const h = Math.ceil(canvasH * scale);
const canvas = document.createElement("canvas");
canvas.width = w;
canvas.height = h;
const ctx = canvas.getContext("2d");
// Dark background
ctx.fillStyle = "#1e1e2e";
ctx.fillRect(0, 0, w, h);
ctx.scale(scale, scale);
ctx.font = `${fontSize}px ${CODE_FONT}`;
ctx.fillStyle = "#cdd6f4";
ctx.textBaseline = "top";
for (let i = 0; i < wrappedLines.length; i++) {
ctx.fillText(wrappedLines[i], 10, 10 + i * lineH);
}
const tex = new THREE.CanvasTexture(canvas);
tex.minFilter = THREE.LinearMipmapLinearFilter;
tex.magFilter = THREE.LinearFilter;
tex.anisotropy = 8;
return tex;
return lines.join("\n");
}
/**
* Create a simple color block texture with the file name.
*/
function createBlockTexture(name, color) {
const canvas = document.createElement("canvas");
canvas.width = 256;
canvas.height = 256;
const ctx = canvas.getContext("2d");
const hex = "#" + color.toString(16).padStart(6, "0");
ctx.fillStyle = hex;
ctx.fillRect(0, 0, 256, 256);
// Slightly darker border
ctx.strokeStyle = "rgba(0,0,0,0.3)";
ctx.lineWidth = 4;
ctx.strokeRect(2, 2, 252, 252);
// File name
ctx.fillStyle = "#ffffff";
ctx.font = "bold 18px sans-serif";
ctx.textAlign = "center";
ctx.textBaseline = "middle";
// Truncate long names
const label = name.length > 28 ? name.substring(0, 25) + "..." : name;
ctx.fillText(label, 128, 128);
const tex = new THREE.CanvasTexture(canvas);
tex.minFilter = THREE.LinearFilter;
return tex;
}
/**
* @typedef {Object} FileTile
* @property {THREE.Mesh} mesh
* @property {object} data - layout data (path, name, content, etc.)
* @property {THREE.Texture|null} codeTexture - lazily created
* @property {THREE.Texture} blockTexture
* @property {boolean} showingCode
*/
// ---------- renderer ----------
export class RepoRenderer {
constructor(container) {
constructor(container, repoName) {
this.container = container;
this.repoName = repoName || "repo";
this.tiles = [];
this.bgMeshes = [];
this.raycaster = new THREE.Raycaster();
this.mouse = new THREE.Vector2();
this.hoveredTile = null;
this.initialCamPos = null;
this.initialCamTarget = null;
this.totalFiles = 0;
this.totalLines = 0;
this.frameCount = 0;
// Tiles currently showing code (sorted by distance, closest first)
this.activeTiles = [];
this._initScene();
this._initControls();
this._initEvents();
this._initOSD();
this._animate();
}
_initScene() {
this.scene = new THREE.Scene();
this.scene.background = new THREE.Color(0x11111b);
this.camera = new THREE.PerspectiveCamera(
60,
window.innerWidth / window.innerHeight,
0.1,
50000
);
this.camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 50000);
this.camera.position.set(0, 200, 200);
this.camera.lookAt(0, 0, 0);
@@ -180,28 +78,54 @@ export class RepoRenderer {
this.renderer3d.setPixelRatio(Math.min(window.devicePixelRatio, 2));
this.container.appendChild(this.renderer3d.domElement);
// Ambient + directional light
this.scene.add(new THREE.AmbientLight(0xffffff, 0.7));
const dirLight = new THREE.DirectionalLight(0xffffff, 0.5);
dirLight.position.set(100, 200, 100);
this.scene.add(dirLight);
this.scene.add(new THREE.AmbientLight(0xffffff, 1.0));
const d = new THREE.DirectionalLight(0xffffff, 0.5);
d.position.set(100, 300, 100);
this.scene.add(d);
}
_initControls() {
this.controls = new OrbitControls(this.camera, this.renderer3d.domElement);
this.controls.enableDamping = true;
this.controls.dampingFactor = 0.1;
this.controls.maxPolarAngle = Math.PI / 2.1; // Don't go below the ground
this.controls.minDistance = 1;
this.controls.maxDistance = 10000;
this.controls.zoomSpeed = 1.5;
this.controls.target.set(0, 0, 0);
const c = this.controls = new OrbitControls(this.camera, this.renderer3d.domElement);
c.enableDamping = true; c.dampingFactor = 0.1;
c.maxPolarAngle = Math.PI / 2.1;
c.minDistance = 0.5; c.maxDistance = 10000;
c.target.set(0, 0, 0);
c.touches = { ONE: THREE.TOUCH.PAN, TWO: THREE.TOUCH.DOLLY_ROTATE };
// Google Maps-style touch: 1 finger pan, 2 finger pinch zoom + rotate
this.controls.touches = {
ONE: THREE.TOUCH.PAN,
TWO: THREE.TOUCH.DOLLY_ROTATE,
};
// Wheel: trackpad vs mouse detection
c.enableZoom = false;
let wheelEvents = 0, lastWheelT = 0, trackpadMode = false;
this.renderer3d.domElement.addEventListener("wheel", (e) => {
e.preventDefault();
const now = performance.now();
if (now - lastWheelT < 80) { wheelEvents++; if (wheelEvents > 2) trackpadMode = true; }
else { wheelEvents = 1; trackpadMode = false; }
lastWheelT = now;
if (e.deltaMode >= 1) trackpadMode = false;
if (e.ctrlKey || !trackpadMode) {
const z = e.deltaY > 0 ? 1.06 : 1 / 1.06;
this.camera.position.sub(c.target).multiplyScalar(z).add(c.target);
} else {
const s = this.camera.position.y * 0.002;
const fwd = new THREE.Vector3(); this.camera.getWorldDirection(fwd); fwd.y = 0; fwd.normalize();
const rt = new THREE.Vector3().crossVectors(fwd, new THREE.Vector3(0, 1, 0)).normalize();
const d = rt.clone().multiplyScalar(e.deltaX * s).add(fwd.clone().multiplyScalar(-e.deltaY * s));
this.camera.position.add(d); c.target.add(d);
}
}, { passive: false });
this.keys = {};
this.moveSpeed = 0.8;
window.addEventListener("keydown", (e) => {
if (e.target.id === "search-input") return;
this.keys[e.code] = true;
if (e.key === "?" || (e.shiftKey && e.code === "Slash")) { e.preventDefault(); this._toggleHelp(); return; }
if (e.code === "Escape") this._resetCamera();
if (e.code === "Space") { e.preventDefault(); this._spaceZoomOut(); }
if (e.code === "Slash" || (e.ctrlKey && e.code === "KeyF")) { e.preventDefault(); this._toggleSearch(); }
});
window.addEventListener("keyup", (e) => { this.keys[e.code] = false; });
}
_initEvents() {
@@ -210,164 +134,298 @@ export class RepoRenderer {
this.camera.updateProjectionMatrix();
this.renderer3d.setSize(window.innerWidth, window.innerHeight);
});
// Hover for tooltip
this.renderer3d.domElement.addEventListener("mousemove", (e) => {
this.mouse.x = (e.clientX / window.innerWidth) * 2 - 1;
this.mouse.y = -(e.clientY / window.innerHeight) * 2 + 1;
});
// Double-click to zoom into a file
this.renderer3d.domElement.addEventListener("dblclick", () => {
if (this.hoveredTile) {
const t = this.hoveredTile;
const d = t.data;
const targetX = d.x + d.w / 2;
const targetZ = d.z + d.h / 2;
const viewDist = Math.max(d.w, d.h) * 0.8;
// Animate camera
this._animateTo(
new THREE.Vector3(targetX, viewDist, targetZ + viewDist * 0.5),
new THREE.Vector3(targetX, 0, targetZ)
);
}
if (this.hoveredTile) this.flyToTile(this.hoveredTile);
});
}
_animateTo(position, target, duration = 800) {
const startPos = this.camera.position.clone();
const startTarget = this.controls.target.clone();
const startTime = performance.now();
_initOSD() {
this.osdInfo = document.getElementById("osd-info");
this.osdBreadcrumb = document.getElementById("osd-breadcrumb");
this.searchOverlay = document.getElementById("search-overlay");
this.searchInput = document.getElementById("search-input");
this.searchResults = document.getElementById("search-results");
if (this.searchInput) {
this.searchInput.addEventListener("input", () => this._onSearch());
this.searchInput.addEventListener("keydown", (e) => {
if (e.code === "Escape") this._toggleSearch(false);
if (e.code === "Enter") this._searchSelect();
});
}
}
// -------- helpers --------
_toggleHelp() { const el = document.getElementById("help-modal"); if (el) el.style.display = el.style.display === "none" ? "flex" : "none"; }
_animateTo(pos, tgt, dur = 800) {
const sp = this.camera.position.clone(), st = this.controls.target.clone(), t0 = performance.now();
const step = () => {
const elapsed = performance.now() - startTime;
const t = Math.min(elapsed / duration, 1);
// Smooth ease
const ease = t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2;
this.camera.position.lerpVectors(startPos, position, ease);
this.controls.target.lerpVectors(startTarget, target, ease);
const t = Math.min((performance.now() - t0) / dur, 1);
const e = t < 0.5 ? 4*t*t*t : 1 - Math.pow(-2*t+2,3)/2;
this.camera.position.lerpVectors(sp, pos, e); this.controls.target.lerpVectors(st, tgt, e);
if (t < 1) requestAnimationFrame(step);
};
requestAnimationFrame(step);
}
/**
* Load layout data and create meshes.
*/
load(leaves, totalWidth, totalHeight) {
// Center the layout around origin
const offsetX = -totalWidth / 2;
const offsetZ = -totalHeight / 2;
_resetCamera() { if (this.initialCamPos) this._animateTo(this.initialCamPos.clone(), this.initialCamTarget.clone(), 600); }
_spaceZoomOut() {
if (this.hoveredTile) this.flyToTile(this.hoveredTile);
else this._resetCamera();
}
flyToTile(tile) {
const d = tile.data, cx = d.x + d.w/2, cz = d.z + d.h/2, dist = Math.max(d.w, d.h) * 0.8;
this._animateTo(new THREE.Vector3(cx, dist, cz + dist*0.5), new THREE.Vector3(cx, 0, cz));
}
_toggleSearch(show) {
if (!this.searchOverlay) return;
const vis = show ?? this.searchOverlay.style.display === "none";
this.searchOverlay.style.display = vis ? "flex" : "none";
if (vis) { this.searchInput.value = ""; this.searchInput.focus(); this.searchResults.innerHTML = ""; }
}
_onSearch() {
const q = this.searchInput.value.toLowerCase().trim(); this.searchResults.innerHTML = "";
if (q.length < 2) return;
for (const t of this.tiles.filter(t => t.data.path.toLowerCase().includes(q)).slice(0, 12)) {
const el = document.createElement("div"); el.className = "search-item"; el.textContent = t.data.path;
el.addEventListener("click", () => { this.flyToTile(t); this._toggleSearch(false); });
this.searchResults.appendChild(el);
}
}
_searchSelect() { const f = this.searchResults.querySelector(".search-item"); if (f) f.click(); }
// -------- load --------
async load(leaves, totalWidth, totalHeight) {
const ox = -totalWidth / 2, oz = -totalHeight / 2;
this.totalFiles = leaves.length;
this.totalLines = leaves.reduce((s, l) => s + l.lines, 0);
// Shared dark material
const darkMat = new THREE.MeshBasicMaterial({ color: 0x1e1e2e });
for (const leaf of leaves) {
const color = getColor(leaf.name);
leaf.x += ox; leaf.z += oz;
// Block texture (far LOD)
const blockTex = createBlockTexture(leaf.name, color);
const material = new THREE.MeshStandardMaterial({
map: blockTex,
roughness: 0.8,
metalness: 0.1,
});
const geometry = new THREE.PlaneGeometry(leaf.w, leaf.h);
const mesh = new THREE.Mesh(geometry, material);
// Lay flat on XZ plane, slight Y offset to avoid z-fighting
mesh.rotation.x = -Math.PI / 2;
mesh.position.set(
offsetX + leaf.x + leaf.w / 2,
0.01,
offsetZ + leaf.z + leaf.h / 2
// --- BG plane (always visible) ---
const bgMesh = new THREE.Mesh(
new THREE.PlaneGeometry(leaf.w, leaf.h),
new THREE.MeshStandardMaterial({ color, roughness: 0.9, metalness: 0.05 })
);
bgMesh.rotation.x = -Math.PI / 2;
bgMesh.position.set(leaf.x + leaf.w/2, 0.01, leaf.z + leaf.h/2);
this.scene.add(bgMesh);
this.scene.add(mesh);
// --- Label (always visible, cheap — one per file) ---
const label = new Text();
label.text = leaf.name;
label.fontSize = Math.min(leaf.w, leaf.h) * 0.15;
label.color = 0xffffff;
label.anchorX = "center"; label.anchorY = "middle";
label.rotation.x = -Math.PI / 2;
label.position.set(leaf.x + leaf.w/2, 0.5, leaf.z + leaf.h/2);
label.renderOrder = 10;
this.scene.add(label);
label.sync();
// Adjust leaf coords to world space for camera targeting
leaf.x += offsetX;
leaf.z += offsetZ;
// Pre-compute syntax highlight ranges (cheap, no GPU)
const colorRanges = computeColorRanges(leaf.content, leaf.name);
this.tiles.push({
mesh,
data: leaf,
codeTexture: null,
blockTexture: blockTex,
showingCode: false,
color,
bgMesh, label, darkMat, colorRanges,
codeMesh: null, watermark: null, darkMesh: null,
data: leaf, showingCode: false, color, dist: Infinity
});
this.bgMeshes.push(bgMesh);
}
// Set initial camera to see the whole scene
const maxDim = Math.max(totalWidth, totalHeight);
this.camera.position.set(0, maxDim * 0.7, maxDim * 0.5);
this.controls.target.set(0, 0, 0);
// Tooltip element
this.initialCamPos = this.camera.position.clone();
this.initialCamTarget = this.controls.target.clone();
this.tooltip = document.getElementById("tooltip");
}
_updateLOD() {
const camPos = this.camera.position;
// -------- lazy code/watermark creation --------
_showCode(tile) {
const d = tile.data;
for (const tile of this.tiles) {
const cx = tile.data.x + tile.data.w / 2;
const cz = tile.data.z + tile.data.h / 2;
const dist = Math.sqrt(
(camPos.x - cx) ** 2 + camPos.y ** 2 + (camPos.z - cz) ** 2
);
const fileSize = Math.max(tile.data.w, tile.data.h);
// Switch to code texture when close enough to read
const threshold = fileSize * 3;
if (dist < threshold && !tile.showingCode) {
// Create code texture lazily
if (!tile.codeTexture) {
tile.codeTexture = createCodeTexture(
tile.data.content,
tile.data.lines,
tile.data.maxLen
);
}
tile.mesh.material.map = tile.codeTexture;
tile.mesh.material.needsUpdate = true;
tile.showingCode = true;
} else if (dist >= threshold && tile.showingCode) {
tile.mesh.material.map = tile.blockTexture;
tile.mesh.material.needsUpdate = true;
tile.showingCode = false;
}
// Dark bg
if (!tile.darkMesh) {
tile.darkMesh = new THREE.Mesh(new THREE.PlaneGeometry(d.w, d.h), tile.darkMat);
tile.darkMesh.rotation.x = -Math.PI / 2;
tile.darkMesh.position.set(d.x + d.w/2, 0.8, d.z + d.h/2);
}
this.scene.add(tile.darkMesh);
// Watermark — tiled path text, 45° rotated, slightly larger than code font
if (!tile.watermark) {
const codeFontSize = (d.h / d.lines) * 0.65;
const wmFontSize = codeFontSize * 2.5;
const wmLabel = `${this.repoName}/${d.path}`;
// Estimate how many repetitions to fill the area
const charsPerLine = Math.ceil(Math.max(d.w, d.h) * 1.5 / (wmFontSize * 0.5));
const lineCount = Math.ceil(Math.max(d.w, d.h) * 1.5 / (wmFontSize * 1.5));
const wmContent = buildWatermark(wmLabel, charsPerLine, lineCount);
const wm = new Text();
wm.text = wmContent;
wm.fontSize = wmFontSize;
wm.lineHeight = 1.5;
wm.color = 0x585b70;
wm.fillOpacity = 0.08;
wm.anchorX = "center"; wm.anchorY = "middle";
wm.rotation.x = -Math.PI / 2;
wm.rotation.z = -Math.PI / 4;
wm.position.set(d.x + d.w/2, 0.85, d.z + d.h/2);
wm.renderOrder = 15;
wm.clipRect = [d.x, -(d.z + d.h), d.x + d.w, -d.z]; // clip to file bounds
tile.watermark = wm;
wm.sync();
}
this.scene.add(tile.watermark);
// Code text
if (!tile.codeMesh) {
const codeFontSize = (d.h / d.lines) * 0.65;
const cm = new Text();
cm.text = d.content;
cm.fontSize = codeFontSize;
cm.lineHeight = 1.35;
cm.color = 0xcdd6f4;
cm.anchorX = "left"; cm.anchorY = "top";
cm.whiteSpace = "pre-wrap";
cm.maxWidth = d.w * 0.96;
cm.overflowWrap = "break-word";
cm.rotation.x = -Math.PI / 2;
cm.position.set(d.x + d.w * 0.02, 1.0, d.z + d.h * 0.02);
cm.renderOrder = 20;
if (tile.colorRanges) cm.colorRanges = tile.colorRanges;
tile.codeMesh = cm;
cm.sync();
}
this.scene.add(tile.codeMesh);
tile.label.visible = false;
tile.showingCode = true;
}
_hideCode(tile) {
if (tile.codeMesh) this.scene.remove(tile.codeMesh);
if (tile.watermark) this.scene.remove(tile.watermark);
if (tile.darkMesh) this.scene.remove(tile.darkMesh);
tile.label.visible = true;
tile.showingCode = false;
}
// -------- LOD (throttled) --------
_updateLOD() {
const cam = this.camera.position;
// Compute distances
for (const t of this.tiles) {
const d = t.data;
const cx = d.x + d.w/2, cz = d.z + d.h/2;
t.dist = Math.sqrt((cam.x-cx)**2 + cam.y**2 + (cam.z-cz)**2);
}
// Determine which tiles should show code (closest N within threshold)
const candidates = this.tiles
.filter(t => t.dist < Math.max(t.data.w, t.data.h) * 4)
.sort((a, b) => a.dist - b.dist)
.slice(0, MAX_VISIBLE_CODE);
const shouldShow = new Set(candidates);
// Hide tiles that are no longer candidates
for (const t of this.tiles) {
if (t.showingCode && !shouldShow.has(t)) {
this._hideCode(t);
}
}
// Show new candidates
for (const t of candidates) {
if (!t.showingCode) this._showCode(t);
}
this.activeTiles = candidates;
}
// -------- hover --------
_updateHover() {
this.raycaster.setFromCamera(this.mouse, this.camera);
const meshes = this.tiles.map((t) => t.mesh);
const intersects = this.raycaster.intersectObjects(meshes);
if (intersects.length > 0) {
const mesh = intersects[0].object;
const tile = this.tiles.find((t) => t.mesh === mesh);
const hits = this.raycaster.intersectObjects(this.bgMeshes);
if (hits.length > 0) {
const tile = this.tiles.find(t => t.bgMesh === hits[0].object);
this.hoveredTile = tile;
if (this.tooltip && tile) {
this.tooltip.style.display = "block";
this.tooltip.textContent = `${tile.data.path} (${tile.data.lines} lines)`;
}
if (this.osdBreadcrumb && tile) {
this.osdBreadcrumb.textContent = `${this.repoName}/${tile.data.path}`;
this.osdBreadcrumb.style.display = "block";
}
} else {
this.hoveredTile = null;
if (this.tooltip) this.tooltip.style.display = "none";
if (this.osdBreadcrumb) this.osdBreadcrumb.style.display = "none";
}
}
_updateOSD() {
if (!this.osdInfo) return;
const h = this.camera.position.y;
const zoomPct = Math.max(0, Math.min(100, 100 - (h / (this.initialCamPos?.y || 200)) * 100));
const showing = this.activeTiles.length;
this.osdInfo.innerHTML =
`<span>${this.totalFiles} files</span> · <span>${(this.totalLines/1000).toFixed(1)}k lines</span> · ` +
`<span>zoom ${zoomPct.toFixed(0)}%</span>` + (showing > 0 ? ` · <span>${showing} in view</span>` : "");
}
_updateMovement() {
const speed = this.moveSpeed * (this.camera.position.y * 0.01 + 0.5);
const fwd = new THREE.Vector3(); this.camera.getWorldDirection(fwd); fwd.y = 0; fwd.normalize();
const rt = new THREE.Vector3().crossVectors(fwd, new THREE.Vector3(0,1,0)).normalize();
const d = new THREE.Vector3();
if (this.keys["KeyW"]) d.add(fwd.clone().multiplyScalar(speed));
if (this.keys["KeyS"]) d.add(fwd.clone().multiplyScalar(-speed));
if (this.keys["KeyA"]) d.add(rt.clone().multiplyScalar(-speed));
if (this.keys["KeyD"]) d.add(rt.clone().multiplyScalar(speed));
if (this.keys["KeyQ"] || this.keys["KeyE"]) {
const angle = (this.keys["KeyQ"] ? 1 : -1) * 0.03;
const offset = this.camera.position.clone().sub(this.controls.target);
offset.applyAxisAngle(new THREE.Vector3(0,1,0), angle);
this.camera.position.copy(this.controls.target).add(offset);
}
if (this.keys["KeyZ"] || this.keys["KeyC"]) {
const f = this.keys["KeyZ"] ? 0.97 : 1.03;
this.camera.position.sub(this.controls.target).multiplyScalar(f).add(this.controls.target);
}
if (d.lengthSq() > 0) { this.camera.position.add(d); this.controls.target.add(d); }
}
_animate() {
requestAnimationFrame(() => this._animate());
this._updateMovement();
this.controls.update();
this._updateLOD();
// Throttle heavy updates: LOD every 3 frames, OSD every 10
this.frameCount++;
if (this.frameCount % 3 === 0) this._updateLOD();
if (this.frameCount % 10 === 0) this._updateOSD();
this._updateHover();
this.renderer3d.render(this.scene, this.camera);
}
}