vendor: OpenCV 5.0.0 snapshot at 40738fb16ceddb5fb3fea747585f7ce6abb0605b
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/*++
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Copyright (C) 2023 Loongson Technology Corporation Limited. All rights reserved.
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Licensed under the MIT License.
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Module Name:
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SgemmKernelLsx.s
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Abstract:
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This module implements the kernels for the single precision matrix/matrix
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multiply operation (SGEMM).
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This implementation uses Lsx instructions.
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--*/
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#include "asmmacro.h"
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#include "FgemmKernelLsxCommon.h"
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FGEMM_TYPED_INSTRUCTION(vfadd, vfadd.s)
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/*++
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Macro Description:
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This macro multiplies and accumulates for a 16xN block of the output matrix.
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Arguments:
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RowCount - Supplies the number of rows to process.
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VectorOffset - Supplies the byte offset from matrix B to fetch elements.
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Shuffle - Supplies the shuffle mask to extract the element from matrix A.
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Implicit Arguments:
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a1 - Supplies the address into the matrix B data.
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vr0-vr1 - Supplies up to four elements loaded from matrix A and matrix A
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plus one row.
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vr8-vr15 - Supplies the block accumulators.
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--*/
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.macro ComputeBlockSseBy16 RowCount, VectorOffset, Shuffle
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vld $vr4, $a1, \VectorOffset
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vld $vr5, $a1, \VectorOffset + 16
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vreplvei.w $vr2, $vr0, \Shuffle
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.if \RowCount\() == 2
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vreplvei.w $vr3, $vr1, \Shuffle
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vmove $vr6, $vr4
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vmove $vr7, $vr5
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.endif
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vfmadd.s $vr8, $vr4, $vr2, $vr8
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vfmadd.s $vr9, $vr5, $vr2, $vr9
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.if \RowCount\() == 2
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vfmadd.s $vr12, $vr6, $vr3, $vr12
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vfmadd.s $vr13, $vr7, $vr3, $vr13
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.endif
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vld $vr4, $a1, \VectorOffset + 32
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vld $vr5, $a1, \VectorOffset + 48
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.if \RowCount\() == 2
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vmove $vr6, $vr4
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vmove $vr7, $vr5
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.endif
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vfmadd.s $vr10, $vr4, $vr2, $vr10
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vfmadd.s $vr11, $vr5, $vr2, $vr11
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.if \RowCount\() == 2
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vfmadd.s $vr14, $vr6, $vr3, $vr14
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vfmadd.s $vr15, $vr7, $vr3, $vr15
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.endif
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.endm
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/*++
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Macro Description:
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This macro generates code to compute matrix multiplication for a fixed set
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of rows.
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Arguments:
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RowCount - Supplies the number of rows to process.
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Fallthrough - Supplies a non-blank value if the macro may fall through to
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the ExitKernel label.
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Implicit Arguments:
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a0 - Supplies the address of matrix A.
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a1 - Supplies the address of matrix B.
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t8 - Supplies the address of matrix A.
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a5 - Supplies the number of columns from matrix B and matrix C to iterate
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over.
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a2 - Supplies the address of matrix C.
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a3 - Supplies the number of columns from matrix A and the number of rows
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from matrix B to iterate over.
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t7 - Supplies the length in bytes of a row from matrix A.
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t5 - Supplies the length in bytes of a row from matrix C.
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s3 - Stores the ZeroMode argument from the stack frame.
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--*/
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.macro ProcessCountM RowCount, Fallthrough
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.LProcessNextColumnLoop16xN\@:
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EmitIfCountGE \RowCount\(), 1, "vxor.v $vr8, $vr8,$vr8"
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EmitIfCountGE \RowCount\(), 1, "vxor.v $vr9, $vr9,$vr9"
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EmitIfCountGE \RowCount\(), 1, "vxor.v $vr10, $vr10,$vr10"
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EmitIfCountGE \RowCount\(), 1, "vxor.v $vr11, $vr11,$vr11"
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EmitIfCountGE \RowCount\(), 2, "vxor.v $vr12, $vr12,$vr12"
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EmitIfCountGE \RowCount\(), 2, "vxor.v $vr13, $vr13,$vr13"
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EmitIfCountGE \RowCount\(), 2, "vxor.v $vr14, $vr14,$vr14"
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EmitIfCountGE \RowCount\(), 2, "vxor.v $vr15, $vr15,$vr15"
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move $t8, $a3
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li.d $s0, 4
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blt $t8, $s0, .LProcessRemaining16xNBlocks\@
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.LCompute16xNBlockBy4Loop\@:
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EmitIfCountGE \RowCount\(), 1, "vld $vr0, $a0, 0"
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EmitIfCountGE \RowCount\(), 2, "vldx $vr1, $a0, $t0" #second line of A
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ComputeBlockSseBy16 2, 0, 0x0
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ComputeBlockSseBy16 2, 16*4, 0x1
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addi.d $a1, $a1, 32*4 # advance matrix B by 32 columns
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ComputeBlockSseBy16 2, 0, 0x2
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ComputeBlockSseBy16 2, 16*4, 0x3
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addi.d $a1, $a1, 32*4 # advance matrix B by 32 columns
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addi.d $a0, $a0, 4*4 # advance matrix A by 4 columns
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addi.d $t8, $t8, -4
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li.d $s0, 4 #check matrix A remaining less than 4
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bge $t8, $s0, .LCompute16xNBlockBy4Loop\@
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.LProcessRemaining16xNBlocks\@:
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beqz $t8, .LOutput16xNBlock\@
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.LCompute16xNBlockBy1Loop\@:
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EmitIfCountGE \RowCount\(), 1, "ld.w $s0, $a0, 0"
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EmitIfCountGE \RowCount\(), 1, "vinsgr2vr.w $vr0, $s0, 0"
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EmitIfCountGE \RowCount\(), 2, "ldx.w $s0,$a0, $t0"
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EmitIfCountGE \RowCount\(), 2, "vinsgr2vr.w $vr1,$s0, 0"
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ComputeBlockSseBy16 2, 0, 0x00
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addi.d $a1, $a1, 16*4 #advance matrix B by 16 columns
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addi.d $a0, $a0, 1*4 #advance matrix A by 1 column
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addi.d $t8, $t8, -1
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bnez $t8, .LCompute16xNBlockBy1Loop\@
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.LOutput16xNBlock\@:
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movfr2gr.s $s0, $f24
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vreplgr2vr.w $vr2, $s0
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EmitIfCountGE \RowCount\(), 1, "vfmul.s $vr8,$vr8,$vr2"
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# multiply by alpha
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EmitIfCountGE \RowCount\(), 1, "vfmul.s $vr9,$vr9,$vr2"
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EmitIfCountGE \RowCount\(), 1, "vfmul.s $vr10,$vr10,$vr2"
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EmitIfCountGE \RowCount\(), 1, "vfmul.s $vr11,$vr11,$vr2"
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EmitIfCountGE \RowCount\(), 2, "vfmul.s $vr12,$vr12,$vr2"
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EmitIfCountGE \RowCount\(), 2, "vfmul.s $vr13,$vr13,$vr2"
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EmitIfCountGE \RowCount\(), 2, "vfmul.s $vr14,$vr14,$vr2"
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EmitIfCountGE \RowCount\(), 2, "vfmul.s $vr15,$vr15,$vr2"
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li.d $s0, 16
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blt $a5, $s0, .LOutputPartial16xNBlock\@
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sub.d $a5, $a5, $s0
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AccumulateAndStoreBlock \RowCount\(), 4
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addi.d $a2, $a2, 16*4 # advance matrix C by 16 columns
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move $a0, $t1 # reload matrix A
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bnez $a5, .LProcessNextColumnLoop16xN\@
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b .LExitKernel
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//
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// Output a partial 16xN block to the matrix.
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//
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.LOutputPartial16xNBlock\@:
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li.d $s0, 4
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blt $a5, $s0, .LOutputPartialLessThan4xNBlock\@
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li.d $s0, 8
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blt $a5, $s0, .LOutputPartialLessThan8xNBlock\@
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li.d $s0, 12
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blt $a5, $s0, .LOutputPartialLessThan12xNBlock\@
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AccumulateAndStoreBlock \RowCount\(), 3
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andi $a5, $a5, 3
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beqz $a5, .LExitKernel
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EmitIfCountGE \RowCount\(), 1, "vmove $vr8, $vr11"
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# shift remaining elements down
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EmitIfCountGE \RowCount\(), 2, "vmove $vr12, $vr15"
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addi.d $a2, $a2,12*4 # advance matrix C by 12 columns
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b .LOutputPartialLessThan4xNBlock\@
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.LOutputPartialLessThan12xNBlock\@:
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AccumulateAndStoreBlock \RowCount\(), 2
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andi $a5, $a5, 3
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beqz $a5, .LExitKernel
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EmitIfCountGE \RowCount\(), 1, "vmove $vr8, $vr10"
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# shift remaining elements down
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EmitIfCountGE \RowCount\(), 2, "vmove $vr12, $vr14"
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addi.d $a2, $a2,8*4 # advance matrix C by 8 columns
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b .LOutputPartialLessThan4xNBlock\@
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.LOutputPartialLessThan8xNBlock\@:
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AccumulateAndStoreBlock \RowCount\(), 1
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andi $a5, $a5, 3
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beqz $a5, .LExitKernel
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EmitIfCountGE \RowCount\(), 1, "vmove $vr8, $vr9"
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# shift remaining elements down
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EmitIfCountGE \RowCount\(), 2, "vmove $vr12, $vr13"
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addi.d $a2, $a2, 4*4 # advance matrix C by 4 columns
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.LOutputPartialLessThan4xNBlock\@:
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andi $s0, $a5, 2
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beqz $s0, .LOutputPartial1xNBlock\@
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and $s0, $t5, $t5 # ZeroMode?
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bnez $s0, .LSkipAccumulateOutput2xN\@
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EmitIfCountGE \RowCount\(), 1, "vxor.v $vr0, $vr0, $vr0"
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EmitIfCountGE \RowCount\(), 1, "ld.d $s0, $a2, 0"
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EmitIfCountGE \RowCount\(), 1, "vinsgr2vr.d $vr0, $s0, 0"
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EmitIfCountGE \RowCount\(), 2, "vxor.v $vr1, $vr1, $vr1"
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EmitIfCountGE \RowCount\(), 2, "ldx.d $s0, $a2, $t6"
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EmitIfCountGE \RowCount\(), 2, "vinsgr2vr.d $vr1, $s0, 0"
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EmitIfCountGE \RowCount\(), 1, "vfadd.s $vr8, $vr8, $vr0"
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EmitIfCountGE \RowCount\(), 2, "vfadd.s $vr12, $vr12, $vr1"
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.LSkipAccumulateOutput2xN\@:
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EmitIfCountGE \RowCount\(), 1, "vstelm.d $vr8, $a2, 0, 0"
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EmitIfCountGE \RowCount\(), 2, "vpickve2gr.d $s0, $vr12, 0"
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EmitIfCountGE \RowCount\(), 2, "stx.d $s0, $a2, $t6"
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andi $s0, $a5, 1
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beqz $s0, .LExitKernel
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EmitIfCountGE \RowCount\(), 1, "vpermi.w $vr8, $vr8, 0xee"
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# shift third element down
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EmitIfCountGE \RowCount\(), 2, "vpermi.w $vr12, $vr12, 0xee"
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addi.d $a2, $a2, 2*4 # advance matrix C by 2 columns
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.LOutputPartial1xNBlock\@:
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and $s0, $t5, $t5 # ZeroMode?
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bnez $s0, .LSkipAccumulateOutput1xN\@
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EmitIfCountGE \RowCount\(), 1, "fld.s $f16, $a2, 0"
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EmitIfCountGE \RowCount\(), 1, "fadd.s $f8, $f16, $f8"
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EmitIfCountGE \RowCount\(), 2, "fldx.s $f17, $a2, $t6"
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EmitIfCountGE \RowCount\(), 2, "fadd.s $f12, $f12, $f17"
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.LSkipAccumulateOutput1xN\@:
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EmitIfCountGE \RowCount\(), 1, "fst.s $f8, $a2, 0"
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EmitIfCountGE \RowCount\(), 2, "fstx.s $f12, $a2, $t6"
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.ifb \Fallthrough\()
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b .LExitKernel
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.endif
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.endm
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//
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// Generate the GEMM kernel.
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//
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FgemmKernelLsxFunction MlasGemmFloatKernelLSX
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.end
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