vendor: OpenCV 5.0.0 snapshot at 40738fb16ceddb5fb3fea747585f7ce6abb0605b

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Gitea Mirror Bot
2026-08-22 00:10:33 +08:00
commit f7f077da11
6933 changed files with 2335208 additions and 0 deletions
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Texture2D shaderTexture;
SamplerState SampleType;
//////////////
// TYPEDEFS //
//////////////
struct PixelInputType
{
float4 position : SV_POSITION;
float2 tex : TEXCOORD0;
};
////////////////////////////////////////////////////////////////////////////////
// Pixel Shader
////////////////////////////////////////////////////////////////////////////////
float4 main(PixelInputType input) : SV_TARGET
{
float4 textureColor;
// Sample the pixel color from the texture using the sampler at this texture coordinate location.
textureColor = shaderTexture.Sample(SampleType, input.tex);
return textureColor;
}