vendor: OpenCV 5.0.0 snapshot at 755e50675d97db9b7d449d8bd6b09888646f6c6e

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Gitea Mirror Bot
2026-08-22 00:11:13 +08:00
commit 12022378a3
3872 changed files with 2513409 additions and 0 deletions
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#include <opencv2/highgui.hpp>
#include <opencv2/geometry.hpp>
#include <opencv2/videoio.hpp>
#include <opencv2/ovis.hpp>
#include <opencv2/aruco.hpp>
#include <iostream>
#define KEY_ESCAPE 27
using namespace cv;
int main()
{
Mat img;
std::vector<std::vector<Point2f>> corners;
std::vector<int> ids;
std::vector<Vec3d> rvecs;
std::vector<Vec3d> tvecs;
const Size2i imsize(800, 600);
const double focal_length = 800.0;
// aruco
aruco::Dictionary adict = aruco::getPredefinedDictionary(aruco::DICT_4X4_50);
aruco::ArucoDetector detector(adict);
Mat out_img;
adict.generateImageMarker(0, 400, out_img);
imshow("marker", out_img);
// random calibration data, your mileage may vary
Mat1d cm = Mat1d::zeros(3, 3); // init empty matrix
cm.at<double>(0, 0) = focal_length; // f_x
cm.at<double>(1, 1) = focal_length; // f_y
cm.at<double>(2, 2) = 1; // f_z
Mat K = getDefaultNewCameraMatrix(cm, imsize, true);
// AR scene
ovis::addResourceLocation("packs/Sinbad.zip"); // shipped with Ogre
Ptr<ovis::WindowScene> win = ovis::createWindow(String("arucoAR"), imsize, ovis::SCENE_INTERACTIVE | ovis::SCENE_AA);
win->setCameraIntrinsics(K, imsize);
win->createEntity("sinbad", "Sinbad.mesh", Vec3i(0, 0, 5), Vec3f(1.57, 0.0, 0.0));
win->createLightEntity("sun", Vec3i(0, 0, 100));
// video capture
VideoCapture cap{0};
cap.set(CAP_PROP_FRAME_WIDTH, imsize.width);
cap.set(CAP_PROP_FRAME_HEIGHT, imsize.height);
std::cout << "Press ESCAPE to exit demo" << std::endl;
while (ovis::waitKey(1) != KEY_ESCAPE) {
cap.read(img);
win->setBackground(img);
detector.detectMarkers(img, corners, ids);
waitKey(1);
if (ids.size() == 0)
continue;
aruco::estimatePoseSingleMarkers(corners, 5, K, noArray(), rvecs, tvecs);
win->setCameraPose(tvecs.at(0), rvecs.at(0), true);
}
return 0;
}
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import numpy as np
import cv2 as cv
# aruco
adict = cv.aruco.getPredefinedDictionary(cv.aruco.DICT_4X4_50)
cv.imshow("marker", adict.generateImageMarker(0, 400))
# random calibration data. your mileage may vary.
imsize = (800, 600)
K = cv.getDefaultNewCameraMatrix(np.diag([800, 800, 1]), imsize, True)
# AR scene
cv.ovis.addResourceLocation("packs/Sinbad.zip") # shipped with Ogre
win = cv.ovis.createWindow("arucoAR", imsize, flags=0)
win.setCameraIntrinsics(K, imsize)
win.createEntity("figure", "Sinbad.mesh", (0, 0, 5), (1.57, 0, 0))
win.createLightEntity("sun", (0, 0, 100))
# video capture
cap = cv.VideoCapture(0)
cap.set(cv.CAP_PROP_FRAME_WIDTH, imsize[0])
cap.set(cv.CAP_PROP_FRAME_HEIGHT, imsize[1])
while cv.ovis.waitKey(1) != 27:
img = cap.read()[1]
win.setBackground(img)
corners, ids = cv.aruco.detectMarkers(img, adict)[:2]
cv.waitKey(1)
if ids is None:
continue
rvecs, tvecs = cv.aruco.estimatePoseSingleMarkers(corners, 5, K, None)[:2]
win.setCameraPose(tvecs[0].ravel(), rvecs[0].ravel(), invert=True)
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#include <opencv2/geometry.hpp>
#include <opencv2/videoio.hpp>
#include <opencv2/ovis.hpp>
#include <iostream>
#define KEY_ESCAPE 27
using namespace cv;
int main()
{
Mat R;
Vec3d t;
const Size2i imsize(800, 600);
const double focal_length = 800.0;
//add some external resources
ovis::addResourceLocation("packs/Sinbad.zip"); // shipped with Ogre
//camera intrinsics
Mat1d K = Mat1d::zeros(3, 3); // init empty matrix
K.at<double>(0, 0) = focal_length; // f_x
K.at<double>(1, 1) = focal_length; // f_y
K.at<double>(0, 2) = 400; // t_x
K.at<double>(1, 2) = 500; // t_y
K.at<double>(2, 2) = 1; // f_z
//observer scene
Ptr<ovis::WindowScene> owin = ovis::createWindow(String("VR"), imsize);
ovis::createGridMesh("ground", Size2i(10, 10), Size2i(10, 10));
owin->createEntity("ground", "ground", Vec3f(1.57, 0, 0));
owin->createCameraEntity("cam", K, imsize, 5);
owin->createEntity("sinbad", "Sinbad.mesh", Vec3i(0, 0, 5), Vec3f(CV_PI/2.0, 0.0, 0.0)); // externally defined mesh
owin->createLightEntity("sun", Vec3i(0, 0, -100));
// setup and play idle animation
owin->setEntityProperty("sinbad", ovis::EntityProperty::ENTITY_ANIMBLEND_MODE, Scalar(1)); // 1 = cumulative
owin->playEntityAnimation("sinbad", "IdleBase");
owin->playEntityAnimation("sinbad", "IdleTop");
//interaction scene
Ptr<ovis::WindowScene> iwin = ovis::createWindow(String("AR"), imsize, ovis::SCENE_SEPARATE | ovis::SCENE_INTERACTIVE);
iwin->createEntity("sinbad", "Sinbad.mesh", Vec3i(0, -5, 0), Vec3f(CV_PI, 0.0, 0.0));
iwin->createLightEntity("sun", Vec3i(0, 0, -100));
iwin->setCameraIntrinsics(K, imsize);
std::cout << "Press ESCAPE to exit demo" << std::endl;
while (ovis::waitKey(1) != KEY_ESCAPE) {
iwin->getCameraPose(R, t);
owin->setEntityPose("cam", t, R);
}
return 1;
}
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import numpy as np
import cv2 as cv
# add some external resources
cv.ovis.addResourceLocation("packs/Sinbad.zip")
# camera intrinsics
imsize = (800, 600)
K = np.diag([800, 800, 1])
K[:2, 2] = (400, 500) # offset pp
# observer scene
owin = cv.ovis.createWindow("VR", imsize)
cv.ovis.createGridMesh("ground", (10, 10), (10, 10))
owin.createEntity("ground", "ground", rot=(1.57, 0, 0))
owin.createCameraEntity("cam", K, imsize, 5)
owin.createEntity("sinbad", "Sinbad.mesh", tvec=(0, -5, 0), rot=(np.pi, 0, 0)) # externally defined mesh
owin.createLightEntity("sun", (0, 0, -100))
# setup and play idle animation
owin.setEntityProperty("sinbad", cv.ovis.ENTITY_ANIMBLEND_MODE, 1) # 1 = cumulative
owin.playEntityAnimation("sinbad", "IdleBase")
owin.playEntityAnimation("sinbad", "IdleTop")
# interaction scene
iwin = cv.ovis.createWindow("AR", imsize, cv.ovis.SCENE_SEPARATE | cv.ovis.SCENE_INTERACTIVE)
iwin.createEntity("sinbad", "Sinbad.mesh", tvec=(0, -5, 0), rot=(np.pi, 0, 0))
iwin.createLightEntity("sun", (0, 0, -100))
iwin.setCameraIntrinsics(K, imsize)
while cv.ovis.waitKey(1) != 27:
R, t = iwin.getCameraPose()
owin.setEntityPose("cam", t, R)
del iwin # must be destroyed in reverse creation order